Updated July 2026

+1 Mine Per Click vs +1 Dig Per Step

Compare +1 Mine Per Click and +1 Dig Per Step on Roblox: core mechanics, player counts, game passes, offline earnings, and which incremental digging game to play in 2026.

Two Games, One Genre

Roblox's incremental digging genre exploded in 2026 with multiple "+1" titled experiences. The two most compared titles are +1 Mine Per Click by VERY LUCKY and +1 Dig Per Step by GTPR Fun. Both scratch the same idle-digger itch — train a stat, break ground, collect loot, upgrade tools, rebirth for multipliers — but the moment-to-moment feel, live player counts, and monetization differ enough that choosing the right one matters.

This wiki covers only +1 Mine Per Click. This comparison page helps you understand how it stacks against its closest rival so you invest time in the game that fits your playstyle.

Side-by-Side Comparison

Category+1 Mine Per Click+1 Dig Per Step
DeveloperVERY LUCKYGTPR Fun
Place ID74193805629461119604851263654
Core InputClick to mine blocksStep to dig forward
Primary StatStrengthStrength (step-based)
Ore TiersAmethyst, Emerald, AzuriteAmethyst and others (5x multiplier pass)
Offline EarningsStrength + CashYes (own system)
Concurrent Players (2026)20,000–30,000 typical~100 typical
Total Visits26M+12.9M+ lifetime
Rating~94%~87%
Game Passes6 active (67–999 Robux)Fewer standout options
Private ServersFreeVaries
CodesNo codes menu yetNo verified codes
Admin Abuse EventsRegular (100K+ CCU peaks)Less frequent

Core Mechanics: Click vs Step

+1 Mine Per Click is a clicker at heart. Every click or hold breaks rock in front of your character. You train strength to hit harder, mine downward through color-coded ore layers, sell loot for cash, and upgrade pickaxes. The loop rewards active clicking with offline strength and cash as a safety net.

+1 Dig Per Step uses step-based movement — each step forward digs one block. The rhythm feels more like walking through terrain than clicking a static wall. Some players prefer the movement-driven loop; others find it slower than Mine Per Click's pure clicker satisfaction.

Player Activity and Community

This is the biggest gap between the two titles. +1 Mine Per Click regularly exceeds 20,000 concurrent players and spikes above 100,000 during admin abuse events. +1 Dig Per Step has more lifetime visits (12.9M+) but its live count has cooled to roughly 100 concurrent players in mid-2026.

For an active scene with Discord tips, YouTube guides, and frequent developer updates, Mine Per Click is clearly the livelier pick. Dig Per Step suits players who want a quieter, more solo incremental experience without crowded training pads.

Game Pass Value

+1 Mine Per Click has a clear six-pass ladder documented on our game passes page:

  • Six Seven Pickaxe (67 Robux) — Cheapest entry boost
  • 15X Amethyst Ore (119 Robux) — Early layer multiplier
  • x2 Cash (199 Robux) — Permanent income doubling
  • 25X Emerald Ore (299 Robux) — Mid-depth multiplier
  • Lucky Pickaxe (399 Robux) — Premium mining tool
  • 100X Azurite Ore (999 Robux) — Endgame deep layer multiplier

+1 Dig Per Step uses a similar pass-and-upgrade model but with fewer standout options — its Amethyst unlock pass costs 399 Robux for 5x strength multiplier access. Neither game paywalls progress; passes accelerate it.

Offline Earnings

Both games reward logging off in designated zones. Mine Per Click grants passive strength and cash — a core feature advertised on the Roblox page. Dig Per Step has its own offline system with different zone placement rules. Mine Per Click's offline earnings are better documented thanks to active community testing — see our offline earnings guide and estimator tool.

Which Should You Play?

Choose +1 Mine Per Click if you want:

  • The active, trending digger with 20,000+ players online
  • A satisfying click loop with clear ore-tier progression
  • Structured game pass upgrade targets from 67 to 999 Robux
  • Regular admin abuse events with massive boosts
  • Free private servers for solo grinding
  • A wiki with guides, tier lists, tools, and daily code monitoring

Choose +1 Dig Per Step if you want:

  • A step-based digging rhythm instead of clicking
  • A quieter experience with fewer crowded servers
  • A game with more lifetime visits but smaller live community
  • A casual idler without social pressure from trending meta

Can You Play Both?

Yes — they are separate accounts with separate progress. No codes, items, or stats transfer. Many incremental fans try both and settle on whichever loop feels better. If you start with Dig Per Step and want more activity, switch to Mine Per Click using our how to play guide. If Mine Per Click feels too crowded, Dig Per Step offers a calmer alternative.

Overall: +1 Mine Per Click is the stronger pick in mid-2026 on momentum, active players, update frequency, and clarity of its upgrade path. +1 Dig Per Step remains a fine casual idler, but its live scene has cooled. For an actively growing game to invest time in, Mine Per Click leads.

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Frequently Asked Questions

Are +1 Mine Per Click and +1 Dig Per Step the same game?

No. They are separate Roblox experiences by different developers. Mine Per Click is by VERY LUCKY (Place ID 74193805629461); Dig Per Step is by GTPR Fun (Place ID 119604851263654). Mechanics, passes, and codes do not transfer.

Which game has more players in 2026?

+1 Mine Per Click is far more active — typically 20,000–30,000 concurrent players versus roughly 100 for +1 Dig Per Step. Mine Per Click is the trending incremental digger in mid-2026.

Which game is better for beginners?

+1 Mine Per Click has clearer progression with named ore tiers (Amethyst, Emerald, Azurite), a structured game pass ladder, and a larger community sharing tips. Dig Per Step suits players who prefer a quieter, step-based experience.

Do both games have offline earnings?

Yes. Both offer passive progression while logged off. Mine Per Click grants offline strength and cash; Dig Per Step has its own offline system with different zone mechanics.

Can I use Mine Per Click codes in Dig Per Step?

No. Neither game currently has verified working codes, and codes from one game will never work in the other. Each has its own redemption system when codes launch.